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BACKGROUND
How did you become a costume designer?
Sammy:
I started in theater as a costume maker, and then did a degree in
costume designing at Wimbledon [School of Art], and then when I
left college started assisting theater designers, and also designing
pop promos and ads. Then I got a job with the lady who designed
Gladiator [Janty Yates]. I did two films with her, I did Plunkett
& Macleane and then Gladiator, and then designed Black Hawk Down
and recently I've done The Merchant of Venice, The Hitchhiker's
Guide to the Galaxy and a film about a kinky boot factory called
Kinky Boots.
I did a lot of pop promos and ads,
like 4 or 5 years of doing 30 pop promos a year and lots of ads.
One of the guys that I work with a lot directed Hitchhiker [Garth
Jennings], and he was someone I'd worked with for years, so, you
know, you kind of grow up with people.
What are the key differences between
theater and film from a costume designer's point of view?
Sammy:
Well theater is live, so you have to make sure everything is on
the ball every performance. I suppose film is more real. In theater
you can get away with pushing the boundaries of period pieces and
it can be quite quirky, and you don't have to have a reality in
the same way if you're in film. Like on Black Hawk Down, I had to
be very specific and true to what happened in Somalia, so you're
really guided a lot by the events that you're filming.
Does film feel more restrictive or
more challenging?
Sammy:
A bit of both, really. I find doing period pieces easier than modern
because everyone seems to have such an opinion on modern clothing.
V For Vendetta is set slightly in the future, which makes it really
challenging to try and predict where fashion is going in the next
20 years.
WORKING ON V FOR VENDETTA
How did you get onto V for Vendetta?
Sammy:
I met James, had an interview, and he gave me the job!
How did he describe the project to
you when you first met him?
Sammy:
I hadn't read the script when I met him, which is quite unusual;
he basically described the comic book to me in my interview. Quite
an odd situation, you don't normally get that, you usually have
the script and you come with some ideas, but I had no idea about
the project at all, really, although I had kind of vaguely heard
of the book. So he described the plot and then I showed him my work
and he made a decision. I suppose it's quite an odd way of getting
a job, really.
Did he express to you in the interview
what he wanted of the V costume designer?
Sammy:
A little bit. It was more of an overview of the book. He vaguely
gave me guidance into what he wanted in terms of it not being too
overtly fashionable or too period. He didn't give me too much on
the first meeting because I hadn't read the script, so he didn't
want to give too much away I suppose.
Once you had the job and the script,
what was the first thing you did?
Sammy:
V had to be designed first as this costume is complicated due to
the amount of action. Then from that we went on to design the army
and the big crowd of Vs and all the separate kinds of soldiers and
then Fingermen. After which we went into the detail of each character.
When did you start on this production?
Sammy:
I was on another film when I started this film, it was all a very
last minute decision for me coming on board. I had something like
5 weeks prep, it was so short! It was 5 weeks in the UK and then
we were over here in Germany the week before we started shooting.
We were just buying and buying for all these characters to prep,
and a lot of them hadn't been cast, so that was tough.
How do you buy for a character you
only know through the script, when you don't know who it's going
to be?
Sammy:
I don't know! We did it, though. You just have to read the script
and be quite faithful to your intuition. It was so difficult, my
assistant and I were shopping from the minute the shops opened until
8 o'clock at night in London to try and get a stock together of
costumes we could use for all these different people. Also, when
you're dealing with a lot of these guys who are wearing suits, they
have day changes. I mean, Finch has something like 9 day changes.
Deitrich had 6 or 7, Dominic's got 8 or 9, something like that.
So we had to really get a wardrobe of clothes together for each
person.
James gave me leaders as to who he
wanted, even though they weren't cast, so I kind of knew certain
people were coming on board and you know their bodies from guessing.
I can guess people's chest size without measuring them, usually.
So you do have to go instinctively, and then when you get them in
and start fitting them and start working through the shooting days,
you move things around. It really has been a case of working out
as we go along because it was such short prep.
So, you get a ballpark size for an
actor, get a wardrobe together with that ballpark size, and then
get them in for a fitting.
Were there any instances that things
went awry?
Sammy:
Yes, Stephen Fry had been on a diet and his waist was 7 inches smaller!
Nobody really knew. And another actor had lost 4 or 5 inches off
his chest and his waist. Then somebody else turned up and was twice
the size. On a whim I went to Steve's house to fit him before I
came out to Germany and thank god I did! It's funny because I'd
seen him at the BAFTAS and I thought he doesn't look as big as his
measurements.
What goes on at a fitting?
Sammy:
You're working it out. It's nice when you get the measurements and
they're right and you get the clothes on and they fit. But you know,
you don't want to make people feel fat, either. With women, if you
take clothes that are too small, they immediately ask, "Oh,
have I put weight on?" It's tricky.
I think it's more difficult for day
player characters or background characters that you have to dress
for a specific reason. There are a lot of people we've asked to
bring things, if they're in the pub, or background in Jordan Tower,
but a lot of the time they'll give you different sizes than what
they actually are. So you always have to have backup because you
know things are going to change.
When you first came onto the production
with 5 weeks of prep and many characters to dress, how did you decide
whom to shop for when?
Sammy:
Charlotte and I will go through what is essential in terms of the
shooting schedule: you work out what you're shooting first and you
prioritize the characters, and you know who is coming out for a
fitting when. So we split it and Charlotte buys this and this and
I'll go buy this and this and we'll go in town together, go off,
meet up; it really was a real rigorous schedule of shopping. In
between that I had meetings with James, we had to come and reccie
in Germany. I was designing V and we had a big belt thing going
on where we had to work out how the belt was going to fit on with
Simon the armorer, because the belt is actually shaped, it's not
a straight belt. There are a few things I'm fixated about and one
of them is making belts sit on the body on an angle, I don't' really
know why, but I just think it's sexy. A belt going straight around
the body just cuts you straight off.
The belt is an echo of a V shape.
Sammy:
Exactly. It's sexy. I'm totally obsessed with that. On period costumes
or costumes like that, I can't bear things going straight. I have
to angle them. So I had to talk Simon through what I thought visually
the belt should do, and he worked out physically how the belt worked.
He made the knives on the belt, so he had to work out the angles
they'd sit on. It would have been much easier for the knives sit
in straight, but it just wasn't right for me. Also, the doublet
comes down at the front and elongates the body and makes it look
much more attractive; guys don't look good with that around their
middle.
I always think about those things when
I'm designing stuff that fits: what physically is going on underneath,
the way the muscles are in your body. If you want someone to look
muscular you need to think about where the muscles naturally curve
in the body and accentuate that in a good way. I hope that's what's
happened!
Do you go see the dailies?
Sammy:
Yes, when I can. I went every night in the beginning, but it just
got impossible because once the two units started they work at different
times and I have to be on both units.
What do you look for in the dailies?
Sammy:
Continuity, whether anything is wrinkling where it shouldn't, or
not wrinkling where it should. I tend to notice things, I'm probably
a bit too fixated. I'm into natural wrinkles where it's necessary,
and with the V costume, we had the opposite. When we first started
shooting it was always collapsing across the chest and I saw that
watching dailies. So we had to stop and think of a different way
of making the doublets so they fitted his body and gave him a chest.
There's felt inside the chest, and depending on who's playing V,
there's more or less padding.
You buy too many things for fittings
and approval; what do you do with what you don't use?
Sammy:
Sometimes we return things if they're absolutely wrong. Often I
keep them and we use them on other characters. We have to double
most things, so there have been a few hiccups where we've bought
one thing ages ago, and/or we've used this and this and we need
a double and you can't get it. Considering how many people we have
dressed, we've not got a lot to spare, to be honest.
When shopping do you immediately get
two of everything?
Sammy:
Yes. I mean, costumes like Adam Sutler and Creedy for Victoria Station:
Adam Sutler's got his suit 8 times because he's being dragged through
water. And you've got a stunt double and a picture double for him,
and then there could be blood. Creedy's outfit we have 5 times,
because he gets strangled and he's falling down. So we have to think
about the action and where we might need to have more. Big scenes
like that always come later in the process, and you know the actor
by then, so it's not too bad. I got their suits from a company in
England, so I've now got a good relationship with a lot of shops
in London that really help me out.
Do you draw all the costume sketches
yourself?
Sammy:
Absolutely, I have to draw. The good thing about knowing what I
want, putting it on paper and showing it to James, is that it's
clear. There's no mix up there. I'm really not precious about my
drawings, I give him a pencil to draw on it what he thinks, so a
lot of the sketches are scrawled over.
V'S COSTUME
How was V's costume developed?
Sammy:
We used a little bit from the comic book, and James had ideas of
what he wanted, and we looked at a lot of period clothing from Guy
Fawkes's time, 1605. I kind of used the doublet shape, which was
around from that time, and modernized it. It becomes quite linear
and a bit sexy and textural and we kept it quite dark. The hat was
based on a period shape but made a little bit more cool. Putting
the period hat on top would not have been right, really.
Is it difficult to get something like
the hat made?
Sammy:
I have a hat maker, a boot maker, a glove maker, who I use all the
time, whether the project is modern or period. I also know a company
that lots of costume designers know, who make fabrics replicated
from the period that you‘re dealing with. So the fabric that is
used for V is actually a 16th century basket weave, so you've got
a bit of period in there even though it looks very modern. And it's
very textural. His doublet is made from silk and his cloak is wool
and cashmere.
What were the reasons for using those
natural fibers besides the period look?
Sammy:
You get a different texture, like if you get a woven silk and it's
got a self weave in it, it's not just a flat color, you've got a
bit of light and depth to it. Because of the nature of V, he's all
black, I had to find a way of making each item slightly different
texturally so you could really see each thing so it didn't look
like a black void. So in actual fact his cloak, although it looks
black, is actually charcoal gray. It's got little white flecks in
it and it's got a slight hairy texture to it so it lights different
than the doublet, and then the trousers are a wool fabric with a
self stripe diagonally in it. So each piece is different. And then
his hat is called peach bloom, which is a type of capeline, like
a felt, and then leather for the boots. So every piece, although
it's black or almost black, looks different.
How do you communicate the design to
the hat makers, the boot makers and the costume makers?
Sammy:
I draw the ideas and talk the makers through it.
Are the first samples made with the
fabric you intend to use?
Sammy:
Yes, close to it. Although we might toile things up in just a black
fabric, just as a shape, and then you make your first sample. The
hats we played around a lot with, we had probably 5 or 6 different
shapes made before we settled on one. The doublet was not so difficult
because it is what it is, and having done a lot of that period before,
I know a lot about doublets. As for the cloak, we've got different
cloaks for different situations: we have three quarter cloaks and
full circular cloaks, depending on the action. Also, the Jordan
tower cloaks were actually black because the lighting was much brighter.
So we used black cloaks in bright light and charcoal in dark… not
that you would notice, hopefully!
Once you'd worked out the shape and
the fabric, how did you present the costume to James?
Sammy:
My first fitting was quite close to the shooting, so we did lots
of sketches and lots of toiles on stands. James came to see us when
we had our office in Shepperton quite a lot; he got quite involved
with it. He really likes to look at things closely and make sure
it's all what he wants. We didn't try it on too many times… I think
we had proper fittings before we started shooting and then once
we got it here [Berlin] we did a week of tests, and there wasn't
a lot to be changed, to be honest. Once we'd worked out the shape
of the cloak and the doublet, it all kind of fitted into place.
Which scenes were the three quarter
cloaks needed for?
Sammy:
We needed full circular capes for covering things up, like the dynamite
vest. Because of the nature of it, we needed fuller capes. Also,
with certain movements we used full capes, but it really depends
on the action. If there's any knife work it's always a three quarter
cape because it's too much to work with otherwise, and we've just
had as many connotations on it as possible, to cover ourselves,
really.
You cannot go out and buy V capes for
the Vs in the crowd shots; where are you having them made?
Sammy:
We have a guy in Bedford who I've used on lots of films. We met
on Gladiator - he made a lot of tunics for it - he's really good
at churning out thousands of pieces, so we just asked him to make
550 capes. We got the fabric from Cornwall, I think… we went through
so many connotations of black samples of fabric for that. In his
factory he normally works for the fashion industry, but he always
gives us a slot in his work time. The multiple Vs wear normal clothes
underneath their capes because they're just general public who've
been sent the capes.
How have special or visual effects
affected costume construction or design?
Sammy:
It kind of doesn't. I suppose a bullet hit is something that's special
effects and we just kind of work with it. They tell us how many
quadruples of things they might need to blow up, and we try and
facilitate that. It's a bit give and take. There were times when
we ran out of fabric for V's cape, so we had to get someone to weave
a similar fabric, or we had to find something similar at another
factory in England.
There came a point, actually, when
we physically couldn't make any more doublets for V because it was
impossible in the time to make what we needed to do the shots, so
we got less doublets made than we needed to, but then we faked the
fronts of things, so you couldn't tell. We made fake fronts because
each one of those doublets is heavily padded and shaped and it's
a lot of work, and we've got back and front opening ones, depending
on what scenes there are. The tailors were totally overwhelmed with
work and it got to the point where we were shooting the things we
needed costumes for and they physically weren't able to do it all,
so we worked around it.
On set you said you stitched David
Leitch V stunt double into his costume; is that what you actually
did, or is that an expression?
Sammy:
Anyone who plays V gets stitched in at the neck. The cloak that
we designed had a bit of a flaw in it that whatever you fasten at
the neck, because it's edge to edge, you can never get it totally
to look like it should. We tried different hooks, we tried under
garments, all different ways, but it still pulled apart. So in the
end we just stitch him in every time, because it looks dead neat.
James was very adamant that he didn't want any detail at the neck
because you've got the collar and then the cape coming over and
it just looks messy if you start putting buckles or fastenings,
it takes away from the simplicity and the line of everything. So
we made the decision that this costume has to be stitched into.
Which is a bore for the person playing him, but it looks better.
But you don't want to go to the toilet in a hurry in that costume!
Where were V's boots made?
Sammy:
V's boots I designed and had made in Italy. They were originally
based on a biker boot and had a zipper up the back, but it just
looked messy and wrong. I also wanted them to have a period feel,
so we ended up starting off with a typical period sole, which was
just too thin and didn't look sexy enough. So I got them to do a
welted sole, so you get the stitching around the boot, and I made
the heel a bit chunkier so it's like a biker boot. It was a pull
on boot, so we toyed with the width of it so it was still tight
enough to look sexy.
Boots of that period had a kind of
piece of leather with a strap going through that you see on cavalier
boots, which are a bit later, and they have this turn up and a big
buckle made out of leather. So there's a detail on the front where
I've actually got a piece of leather stitched into them that mimics
that shape, but it's part of the boot. It's really subliminal, but
I know it's there!
The other thing I had put in his costume,
if you look at him from the back or the front, on the doublets there's
a V in the front and the back. You've got your shoulders and then
your collar, and it's just so much sexier if you look at them from
the back, it elongates his neck. Instead of having a straight line
across the neck, it leads his neck into his body without it looking
like a stuck on collar. It has more purpose.
Within the film, where did V get his
clothing?
Sammy:
He made it himself, of course! He makes everything!
How many costumes does each V have?
Sammy:
It's always moveable. We started off with 8 complete sets and we've
got way more than that. I don't know how many we've got now. We
kept making them for different scenes, and then it became obvious
we needed back and front openings and fake fronts, and we've had
a terrible time with the trousers: they keep ripping at the crotch
because of so much action! There wasn't really a set amount, we
just knew we needed hero plus double for that and then so many to
do squibs, and so many for front opening, back opening, so it really
adds up. You always have to take on board stunts when you've got
an actor doing that much action, so you just take that into account.
Do the squibs actually make the hole
in the garment?
Sammy:
Yes… well, they treat the fabric, they make little holes in it,
on top of the explosion that blows the fabric away.
Was that cape made from cashmere?
Sammy:
Yes, they all are! Although we have loads of rehearsal ones because
we toyed with using different silks, including a hand washed silk,
to capture slow motion or fast or whatever, and in the end it became
obvious that the wool and cashmere mix was the best because of the
weight of it. It hangs beautifully and then when it moves, it moves
with a real heavy flow, rather than silk which goes a bit too fluttery.
We did toy with going lighter with the wool, this, that and the
other, but then it was also matching the charcoal gray because we
used a specific charcoal gray.
Did the mask affect anything you did
with the V costume?
Sammy:
We had to make sure that the hat fit with it. We had kind of an
issue here where we needed to cover his neck and the reason that
the neck of his costume is so high is because the alternative was
to make the mask go down, which when you move your head, it just
wouldn't work. So we had to make sure the neck of his costume didn't
push the mask up and down and it all worked together well, and then
the hat sits over it, so it looks natural.
Where have various costume elements
been created?
Sammy:
V's doublets were made here in the studio [Studio Babelsberg]. We
have a tailor that is here permanently with us doing any alterations
and small makes. And apart from that, the shoes were all made in
Italy, apart from Natalie's shoes because she doesn't wear leather.
I have a guy in London who makes vegan shoes, so he made a lot of
shoes for us, and there's another company we got some shoes from
as well. So it's spread out. But we've done a lot of production
here in Berlin.
Have you worked in Germany before?
Sammy:
No, it has been good, I have enjoyed it.
Has language ever become an issue?
Sammy:
Not at all, most people speak English, and I've picked up a bit
of German.
MILITARY COSTUMES
Was the army uniform print designed
specifically for the film?
Sammy:
Those uniforms are real and have never been used in combat, which
is why I wanted to use them because I didn't want us to use something
that we know, but it almost looks like you know it. It's one of
those things where in the future they will probably use urban camouflage,
so that's trying to predict a bit. The battles the army has now
are in urban areas and not out in the forest. Naturally the British
army wears forest camo and recently they've started to go into desert
camo, so it's something that looks different, really. Not British,
but not any army… it's more used at the moment as a fashion thing.
We toyed with designing our own camo…
we tried to do some drawings using the buildings in London and how
we have sandstone that has gone dirty and the geometric nature of
it. I drew up a lot of different ideas and tried to get it printed,
but the lead time to get it printed versus how fast we needed to
shoot it didn't work out. We would have had to have it printed in
China, shipped to America, made up in America, brought back here
to Germany, and for the time frame and the cost, buying urban camo
in America was just so cheap, you couldn't by it in England that
cheap. There were lots of reasons why we went down that route.
I would have loved to have used the
camo we designed because I did research a bit into what the armies
around the world are doing in the future for camo, and there's a
lot going on with high tech kind of disruptive pattern being the
optical illusion, and they are going very geometrical, which I thought
would have worked really well in London because all the buildings,
brick and stone, are linear.
How did you show different groups of
the government were also part of the same group?
Sammy:
You have the Norsefire, which is the past army, and so this insignia,
the Norsefire flag, we used for them translates into the Fingermen
and a little bit into the general army. We linked them with the
insignia and also the way that the police and soldiers have developed
their uniforms, like the Norsefire dress uniforms for the marching
were not meant to be worn as combat outfits.
So if you go backwards, uniforms are
less protective. When you go forward in time, we've got the Fingermen
in combat, they're all in one piece black jumpsuits and flack jackets,
and they were going to have helmets and then we decided they shouldn't
have helmets, which is a bit more SAS. And then for the regular
army, we decided to use urban camouflage, which has not been used
in combat at all yet, apparently. And we've over dyed it to take
out the white so it looks slightly different. It's actually charcoal
gray and white, then we dipped it down to take the edge off the
white, otherwise they'd look like Friesian cows or something!
The Norsefire scene had 40 guys marching
and I'd gotten the boots through product placement from Belstaff.
I had to tell casting what size boots we had because they couldn't
cast in time before I ordered the boots, as they were made in Italy.
I had to say we have so many 8s, 9s, 10s, 11s, then we had to fit
people to them. Usually it's the other way around.
We got the army uniform from Texas
I think, and then we got the vests from somewhere else in America.
We got helmets for the army here in Germany, then had the helmet
covers made, and then we've used these masks that are kind of like
a visor and patched them all together, so it looks like one big
helmet unit. The idea in that was James wanted mask versus mask
in the end.
Everything's going back [to England]
at the moment. They've already got all the army uniforms, they went
a couple of weeks ago, and at the moment in England we're fitting
the army and the Vs, then next week we'll be fitting the 16th century
hanging scene, which is being prepped at the moment. Right now my
assistant [Charlotte Kaye] is out there doing that. There's a lot
to coordinate, actually.
EVEY'S COSTUME
Natalie Portman's character, Evey,
changes a lot throughout the film; what did James see for her character?
Sammy:
Yes, her character is quite complex really, because she's not a
pretty girly girl, and she's not hard, she's very in-between. This
is because of her character's upbringing and where she came from,
in terms of her family being political activists and her brother
dying through this disease, the virus. She's quite a complex character
to try and pin down as to what her clothing choices would be. She
could have gone many ways, and we kept it simple, apart from the
fact that Natalie's so gorgeous she can wear anything. She goes
on a real journey, from being a straight kind of office girl to
the journey of being locked up and shaved and her whole outlook
on life being turned around. I worked out in the beginning we'd
have about 8 or 9 costume changes, and I've now got nearly 4 boxes
of clothes that she's worn. She has about 40 outfits or so.
How did the character evolve from
8 to 40 costumes?
Sammy:
When you first read the script you go, day costume, however you
don't know what the day breakdown is when you first read a script
like this, so it got really wide very quickly. When I first read
the script, I'm like ok, maybe there are 20 script days, and then
there are 39. On top of that we did a lot of stills that are in
the scenes. There are flashback and flash forward scenes that you
don't actually, on the first reading of the script, get. It evolved.
The film generally for all the characters evolved into many more
costumes than I originally thought. So we have a lot of costumes,
and something like 80 or 90 characters that we originally thought
would be about 45.
How much did you discuss the Evey character
with Natalie before you started working?
Sammy:
I met her to measure her and we had a very short discussion. Then
I did a lot of buying for her and then we did some trying on when
we first arrived here [in Berlin], and that evolves as well because
it's modern clothing. People do feel more comfortable in having
an opinion about what they like and what they don't like. From the
first meeting she may have read the scripts and thought a different
way than me because it's quite personal, so I take on board all
of that, you have to, because you can't have someone not believing
in the character because of the way I've dressed them.
We had a lot of discussion and it was
really positive. As time has gone on, and because it got more and
more clothing, it kind of becomes clear and sometimes it doesn't,
it gets more complicated, partly because you don't want to repeat
anything. You've gone from 8 outfits to 40, so your choices have
become slimmer as to where the development goes in terms of clothing.
Evey spends quite a bit of this film
in men's clothing or in an orange tunic in Larkhill and at Deitrich's.
It was a tough one to know what to do with her in the Shadow Gallery…
V takes her there and she wakes up in the clothes that she's been
to work in and she's there for quite a length of time. What does
she wear? We had to make up a backstory that V eventually got her
some things and there were clothes there anyway because he's a collector
of stuff, you know, books, art, any, everything, music, so why not
clothing too?
There's an opportunity for her to wear
some period pieces!
Sammy:
I tried to slip a few little 40s style dresses, which are quite
trendy at the moment, but it didn't really work because her character
isn't that - feminine isn't the right word, really - she's not really
that bothered about her clothing because there are more mental things
that are important to tell the story than dressing fashionably.
MEN IN SUITS
What was one of the things you found
particularly challenging on this project?
Sammy:
One of the toughest things, generally, in this film was trying not
to bring in anything that's too overtly fashion, so you're not dating
the film 2005. So what I've done a lot with the guys is pick quite
simple suits and then found quite odd shoes that are pointy or square
toed or just different than your average office workers' wardrobe,
you know, a plain black shoe. Also, some of the combinations of
ties and shirts I've kept in a monotone color so it's not typical.
A little bit off-beat.
It's a tough one when you're dealing
with 2025 and we're in 2005; people are not going to stop wearing
suits to work, but how can we give it a slight edge, without it
being obviously space age or futuristic. We're probably going to
wear the same jeans, T-shirts and natural fabrics, so I've kept
along that route really.
Do the Deitrich and Prothero characters
also fit into the category of suits with a twist?
Sammy:
Yes. With Deitrich, though, I tried to go a little bit down. Having
just said I didn't want anything fashionable, I used a lot of Japanese
designer clothing on him! But you wouldn't really know, it just
looks more casual. He needed to have a kind of slightly artsy edge
to him, so I didn't want him in a shirt, tie, and suit always. I
mean, we have to on the Deitrich show because that's what every
person who's the host of a show does. In his house he was a bit
more casual, cotton jackets and soft trousers. He's a tall guy!
Prothero, we padded him up for his
things on the telly [television], interviews he did, and Prothero
inserts. We padded him up and made him slightly larger than life
with slightly gaudy ties, and with everything a bit too tight.
How much do you coordinate with the
hair and make up departments?
Sammy:I
always talk to them, and tell them what people are wearing. And
they're fantastic on this film! Liz, Paul and Jeremy; they've been
really inventive. We work really well together and always try to
keep each other informed of what's what.
Do you put a costume together, have
that approved, and then the hair and make up would be done?
Sammy:
Yes, they'd come take a look, unless it was prosthetics or scars
or you just know what's going to happen. And certainly, there've
been times where we've done stills with Valerie and with Evey, and
there might be flashbacks where we've had to go slightly more period,
or move things around a bit, so Jeremy said, "I'm going to
do this with the hair," so I said, "OK, I'll do this,"
or vice versa. It's a bit of give and take.
VALERIE'S POSTERS
Did you have a hand in styling Valerie's
shots for the movie posters?
Sammy:
Yes. One of the posters is from [a film called] The Salt Flats,
which is what will be filmed in the film as well, it's not just
a poster. That was set in the 1940s, a kind of late day dress; I
got a lot of day dresses to choose from there. She's absolutely
stunning, as well, Natasha, so you don't have to do a lot, she's
just beautiful.
There was another poster for which
we had a gold and silver dress. Owen [Paterson, Production Designer]
came to me and said, "I want to do something that's a bit Klimt.
You know, The Kiss," so that was the inspiration. I said, "Where
am I ever going to find a gold and silver dress that looks like
nothing that you've seen before!" One of the ladies I'm working
with said she has a contact at Wunderkind, which is a label that
just started two years in Germany, so they lent us some dresses
just to do the stills. The gold and silver dress just looked stunning,
and never seen before really, so that was quite exciting doing those
stills.
We made up everything for those stills:
we also put her in a 30s dress, did a little naked shot… and had
a bit of fun with those posters. We had a whole rack of clothing
and we went, what should we do now?
We did the same with Ruth: we did a
still of her dressed as a man, so I went to the shop there are
some fantastic 1940s shops here - and I found three 34 chest men's
suits from the 40s, all of which fitted her, so we had some fun
with that, too.
GUY FAWKES
What has been your most challenging costume project on this film so far?
Sammy: Making Guy Fawkes in 5 days! The actual Guy Fawkes hanging we're doing in two weeks time [in England], but we had to do the cellar scenes with the dogs and the sword fight two weeks ago. I think it's been a debate who's going to play the part for some time, so I had to basically design his costume and then have the people I've got making costumes in London on call to say here are the measurements, get it done. We did doublet breeches, shirt, cape, doublet, in 5 days.
The same company that we got the V doublet fabric from, I got this other fabric that his doublet's made out of. There's another link there to V: the hat's a bit more period, but based on the same idea, and the doublet is similarly shaped in the body. That was a challenge… and to get 8 pike men when there was no armor left in Europe. We got someone to make some armor damn sharp!
How could there be no armor left in Europe?
Sammy: There are three film productions going on at the same time, so we've been going around asking, "Please, make this in two days!" But we did it, and everyone thought it looked great. That was a challenge because I thought I was never going to get it done in time. It's lucky I'd just done The Merchant of Venice last year, so I knew 16th century costume, and a way of getting it through quicker.
How do you go about procuring pieces to look like they are from 1605?
Sammy: You hire costumes. You know you've got 223 people, which is what it's meant to be, and we've got say, 65 women, 75 men, lower class and then you've got so many upper class, and we know body wise how physically different people are. You just have to cover yourself, really. For 223 people you might have an extra 100, so you're looking at 350 costumes in order to fit it. And there are times when, for instance, we've got pike men and horsemen and there's only so much armor available at that moment because there are other Elizabethan things going on. So we tell the casting people what sizes we've got, and they try and get people to fit them. It's a bit of give and take.
Thanks so much for your time Sammy.
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