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BACKGROUND
What is your role on this film?
Stephan:I'm
an assistant Art Director and have worked on projects like From
Hell, The League of Extraordinary Gentlemen, Mission: Impossible
and now on V For Vendetta. One of my tasks on this project was to
supervise the producing of the mask for this film. Because it's
one of the key props we started to do that right from the beginning;
it was quite a bit of progress to achieve what we got in the end.
How did you start working in film?
Stephan:
I studied architecture but always wanted to work in film. At the
end of study it just worked out that I could work on movies, international
movies luckily.
What was your first film out of university?
Stephan:
I started as a draftsman on From Hell. That was located in London
like Vendetta is, but set 150 years earlier. So one time you build
the past and the next time the future. That's what is so exciting
about working on a movie.
How familiar are you with the V For
Vendetta comic book?
Stephan:
I didn't know of Alan Moore before I started on From Hell,
but I really like his stories. His way of telling these stories
is really interesting. That's probably a reason why lots of
his comics are done into films now.
I really liked V For Vendetta, it's
very subversive. Terrorism against a government is one thing. But
what happens if the people are actually agreeing to it? What if
the government cuts back the rights and freedom of people so much
that they don't want to live like that? That's the thin
line between revolution and terrorism. It depends from which side
you're looking and that's what it makes the story very
interesting nowadays..
When did you start working on V For
Vendetta?
Stephan:
I started a few days after Owen [Paterson, Production Designer],
so right from the beginning.
MAKING
THE MASK
What was your key role in the film?
Stephan:
Next to the work on the Shadow Gallery and a couple of other sets,
one of my major things was to supervise the whole process of making
the mask for example. It was not possible for Owen and James [McTeigue,
Director], to talk to the sculptor Bernd Wenzel directly, because
he doesn't speak English, so I was there in the meetings right
from the beginning. Later I did the coordination of producing the
masks including the polyester process, the airbrushing, the special
needs for special effects and the different gloss-versions for the
camera.
The
mask was started in the first week as we knew to achieve a good
mask takes a really long time because a facial expression is quite
a difficult thing to get right. The first thing was to make a clay
face and to try to achieve something which looks a bit like a Venetian
mask but not too realistic in its expression. Our main reference
for that was the mask from the comic book V For Vendetta [illustrated
by David Lloyd].
It
was always a matter of trial and error. Bernd [Wenzel, Mask Sculptor]
did a clay mask, then James, Owen and I looked at it, changed details,
then Bernd did a new version, which was changed again, and so on.
We tried to achieve a mask that hasn't a clear expression,
which was the most difficult thing to achieve. We didn't want
a smile that was a real smile, and we didn't want a mean look,
but something in between like a smile you can also read as a dangerous
smile. So we played around with the mouth and with the eyes and
the opening, like how wide the eyes are open, and the eyebrows.
In the reception of the face we'd see every little difference
in an expression, just how the eyes are and how the mouth is, just
millimeter changes were making a completely new face. So that took
quite a while of fiddling around with all different nuances. When
the ground shape of the face was there, we started to add the crow's
feet, the parts above the eyebrows, the mustache, and things like
that. We tried to get closer and closer to the face Owen and James
had conceptualized.
At this point is the work still all
being done in clay?
Stephan:
All in clay, like a grey clay model. The only color, if you can
call it color, put on was the black eyebrows and mustache because
that was the way it worked best to model and modify the face in
clay.
In the end we tried to achieve a completely symmetrical face, which
is not natural for a face. That was always a point, we didn't
want to have a mask in the end that looked like a human. It shouldn't
look at all like the actor's face, it shouldn't be recognizable
as somebody's face, it should be a self-standing expression
and mask.
After achieving that we got a cast of the actor's face and
we adapted that to our clay model for our final result for the mask
so that he would be comfortable to wear it for a couple weeks.
Was that done so the interior of the
mask fitted well?
Stephan:
Yes, it was for the interior, because the exterior of the mask shouldn't
show who the actor is underneath it; it's V. In between we
always made a kind of polyester cast from the clay model to see
it looks like a mask and not only like a clay face or clay head.
We tried making masks from leather, but polyester was the material
we used in the end.
What was the process from clay to polyester?
Stephan:
After you have the clay head you make a cast out of plaster, and
you make a silicon mold from that. Then in this silicon mold you
form the polyester mask, a very thin polyester mask, and then it
gets a white filler coat on it to close all the little spots on
there. After that you spray the color on it with an airbrush. That
was a very big issue again, to get the right color and the right
temperature for the face color and the cheek spots so that it's
not too intense, not too yellow, and not too white. I worked very
closely with the airbrush artist Susi Montoro. There was lots of
trial and error to achieve what we have in the end.
You're essentially creating one of
the main stars of the film.
Stephan:
Yes, V wears the mask all the time because he's not showing
his face - his real face - in the movie, so it was quite important
to achieve a mask that is also enjoyable to look at for more than
90 minutes. That is quite a hard thing because it's static,
it doesn't move, there's no lip movement or eye movement
or anything, so it has to look good enough that people are still
interested in looking.
Did you discuss how the lighting would
affect the expression?
Stephan:
Yes, we discussed that, and we had test shoots for it. We had different
steps of gloss of the mask. We had a high gloss mask and a semi
matte mask and a matte mask so the reflection of light would be
different. It depends on whether it's a close up shot or a
wide shot, and the light atmosphere around it. It's on the
day that you see how the mask really looks in the light on the set,
so it was a matter of getting that right on the day because we couldn't
prepare a mask for every light situation.
Were there consistency issues across
the masks, with different shadowing for instance?
Stephan: Yes, that became an issue after the camera test we had with the
first polyester cast we did. When the mask was made we immediately
did a camera and light test on it and then it was pretty clear that
in some light situations we needed a gloss or a less gloss mask,
so that's when we decided we had to do different variations.
Something that became obvious in watching the dailies from the camera
tests was that we had too much reflection on the mask in some light
situations. On the cheeks or the nose or something a shine was created,
which is very bad for the picture, so we tried to avoid that by
using a different lacquer on top. Technically you're a bit
limited as there are not so many variations of matte you can get,
so we had to stick to these three different versions.
How is the mask attached to the actor's
head?
Stephan:
It's very simple, it's just a band of fabric with Velcro
on the back. We also have padding inside. We can't see the
fixing of the mask in the film, so there's only one prop mask
that we see as a mask in the film that has leather bands and leather
from the inside.
What kind of consideration was put
into the actor's vision and hearing him speak?
Stephan:
Yes, that was a big issue as well. The ideal mask was one with the
eyes a bit more closed and we opened them up again because of the
viewing point of the actor, he couldn't see enough. I think
it is very hard in the beginning to get comfortable with the mask.
If you look through it, your horizontal range is quite good, but
the vertical one is not. You have to practice not to move your head
while you try to look down, that was the thing James didn't
want, that the actor physically moves too much to actually see.
Moving the head should be an act of playing or acting, not an act
of seeing. So we widened the eyes a bit, and also the mouth because
the sound was not too good. We had little holes for the nose, so
it's not such a nasal sound, but I'm pretty sure they
will probably do something with the sound in post production as
well.
How
many masks have you made?
Stephan:
Lots. At the beginning we started with one mask because it took
about a week and involved a lot of labor. We tried to get away with
as few masks as possible, but because it's the key prop and
so important for the film you always want to have back up masks.
It takes too long to do a new one for the main actor in case one
breaks, so we have a set of nine masks: three of each of the three
different types of gloss three times. Then we have a lot of extra
masks because there are mask scenes with lots of extras wearing
the masks, and we also have prop masks and stunt masks… I
think we have more than 40 masks in total.
What is different about a stunt mask?
Stephan:
Nothing, really. They just get crashed and destroyed in the end.
I mean, we had one scene where a mask goes through a mirror and
we had to put lead in the mask to make it heavier so that it actually
crashes through the mirror, but that was the only change to the
mask. Then we had a prop mask, as I said earlier, where we had leather
bands, and we also had leather inlay inside the mask to show it
on camera, which we didn't have in the others. Those were
the only ”special” masks, basically.
There is a scene with multiple Vs,
are the masks for that being made in the same way?
Stephan:
No. We have 500 extras wearing masks, but we couldn't afford
to do the real masks for them, so we have simpler versions for the
mask scenes. We photographed the mask in a 360 degree scan and got
color reference and pre-printed that on a sheet of plastic and then
vacuum formed these masks for the multiple mask scenes. So we've
got 500 vacuum formed masks in the style of our hero mask. You get
away with it because these shots are not close ups, so you have
the imagination of this mask, and that's all you need.
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